The most exciting parts of today's patch are obviously Soraka's visual rework and the arrival of Kha'zix, but there are a handful of balance changes to discuss.
Having only just been buffed barely a week ago, it's clear that the changes to Rengar made him stronger than intended. Nerfing the innate survivability and damage of his W significantly weakens Rengar's ability to ignore defenses early on and largely build assassin. The early rank cooldown nerf on Q is similar, but doesn't make him any less dangerous at full Ferocity. He'll still be a strong champion, but I'd probably avoid jungling him.
Syndra is receiving extensive buffs, and in light of Rengar's nerfs I'm concerned Riot is repeating their mistake. Rengar had the worst winrate of any champion upon his release, up until Syndra broke his record. However, with only bug fixes he eventually reached a winrate that was within the margins of acceptability. Syndra wasn't on course to do likewise, but the extent of these buffs is far greater than Rengar's. Despite currently having a winrate of 30%, it would not surprise me to see her pass 50% with these buffs and incur nerfs later.
Those are the only direct buffs and nerfs in the patch, but they represent a much more drastic approach to balancing recent champions than we've seen in recent months. It'll be interesting to see if I'm correct about Syndra's status post-buff.
No comments:
Post a Comment