Building a rune page is something of an art. While most pages aren't "wrong" per se, finding the right rune page can make or break champions, match ups, and item builds. This takes time, effort, attention to detail, and most of all purpose.
Rune pages should focus on the following purposes or goals as they relate to a particular champion:
- Avoiding awkward or costly itemization.
- Shoring up a critical weakness.
- Maximizing a strength/abuse case.
- Countering a specific champion/match up.
The best rune pages tend to address multiple purposes in an elegant way or take one purpose to an extreme. An good example of both is the pure Armor rune page.
For jungle Nautilus a pure Armor rune page serves multiple purposes. It improves his jungling speed (#2), increases his sustain (#2), and allows him to use more advantageous starting items (#1). The best alternatives might barely surpass the pure Armor rune page in speed, but only at the cost of sustain and starting item selection.
The pure Armor rune page can also be used against champions with absolutely obnoxious harass or early kill potential such as Pantheon, Yorick, or Garen. By going all in on defense it becomes possible to survive the early abuse of these match ups without needing a specific champion to counter them. This is an extreme measure, but more effective than being shut out of the game.
Not all rune pages will push champions over critical thresholds or apply in a multitude of situations, but that doesn't mean the effort is wasted. The further you progress as a player the more you'll encounter matches where lanes and skirmishes are won on razor-thin margins. The right rune page can change whether it's you or your opponent who walks away from kill with infuriatingly low health. It may take time, but the more you think about and experiment with rune pages the better you'll become at building them.
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