Friday, March 29, 2013

Patch Day: Zac & Karma

The patch is actually here, and with it comes Zac and a remade Karma.

Karma's remake is interesting in that it makes her much more of an offensive caster than a support. While she can support, she'll likely be played as a straight carry more often than not due to her high damage and survivability.

Nerfing Akali's Twilight Shroud through its mechanics is painful, but only for those overly reliant on it. The truth of the Shroud is that beyond the laning phase its usefulness drops due to pink wards and Oracle's. In fact, in high level play pink wards are par for the course when it comes to ganking Akali.

Hecarim gets another bout with the nerf bat. This dramatically affects his survivability in longer encounters, especially at low ranks. He'll still be played, but his popularity is likely to decrease as will his chances at competitive play.

Rumble's ultimate is now entirely damage over time without any special upfront burst. Using it to catch people who were nearly dead was apparently too strong. I'd be interested in seeing the analysis which lead to this change.

Everyone's favorite gap closer-less jungler, Udyr, has essentially been given a minor rework. This should help his jungling and distance closing issues, though he loses a bit of tankiness, mana sustain, and longer duration mobility as a result. Chances are he'll still be very strong both top and as a jungler.

The changes to turret damage will make early dives harder, but in the end it's mostly going to make foolish junglers accidentally kill themselves more.

A decent patch overall, and nice in that it had a fairly even share of both buffs and nerfs (even if I didn't discuss them all). Hopefully this balance will continue in future patches.

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