The League of Legends community is a complicated amalgamation of
players, and any generalizations regarding it are typically of limited
value. There are, however, some truths which can be firmly stated, one
of which being the certainty of hostile resistance to that which is
different.
Before I harp heavily on the problems that
result, let me be clear that there are understandable reasons for this
common attitude. League of Legends is a complicated game, and it's
difficult enough as it is to play to the meta, let alone trying to play
against it. When a player makes an unfamiliar choice for a role, build,
or lane it's just as common for them to be trolling, selfish, or
ill-prepared as to be carefully and methodically innovating. It's not
simply fear of the unknown, but experience with abject failures that
effects this viewpoint.
For the innovators, this means
intense and unforgiving scrutiny. Every game where you jungle Akali,
play Caitlyn mid, or test support Maokai is a game where the slightest
failure, misstep, or questionable statement can bring a torrent of
disparaging remarks and threats. Even in games where you have been
effective and positive you remain a convenient target for blame. It's
not enough to be as good as everyone else, you must be better.
As
innocent and understandable as it may seem, this cultural hostility
enforces and reinforces the rigid, unadaptable thinking which plagues
many players. Players seek set build orders, the "best" champion picks,
and "correct" strategies because they are conditioned to do so by the
harsh, derisive judgement of their peers. Taught to mimic rather than to
think, these players struggle to fill in the blanks whenever they
encounter a unfamiliar problems and situations.
This often results in the common fixation on winning over learning.
When you believe in an unambiguously right way to play there isn't much
use in doing anything other than pursuing that one righteous path. From
that perspective if you aren't playing to win, then you're trolling or
messing around or otherwise being a burden on your team rather than an
asset. While victory is obviously the objective of the game, this
mindset is a quick ticket to getting stuck and looking at every patch as
a punishment rather than an opportunity.
The
slow-to-change meta also has its routes in communal neophobia. It takes
tournaments, sweeping balance changes, or particularly intrepid players
to alter the meta because the community is actively hostile to all but
the most irrefutably potent ideas. Unless convincingly demonstrated, and
even then, the community is content to sit on what worked historically
even though the conditions in which those ideas prospered are long past.
Curing neophobia on a community level is likely
impossible. While it's demonstrably better for everyone to experiment,
learn, and improve, the convenience and mental effortlessness of
sticking with the known is powerful. All that innovation nonsense is
work; there are champions to be killed, creeps to be farmed, and towers
to be pushed. The best we can do is work on the individual level,
starting with ourselves.
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