As much as it may tickle the mind to consider the implications of further jungle changes, alterations to masteries, new items, and modified summoner spells, lacking any hard data distinctly reduces the accuracy of any analysis. Because all of the information provided is generalized, analysis can only be done in wide strokes with a great many "ifs" and "buts".
What better time for another prognostication?
Measurement should be largely trivial, as most of my predictions will only require a quick comparison to actual patch notes. Without further ado, here are my predictions in topical order:
Items:
- Van Damm's Pillager will be ported to Summoner's Rift.
- Infinity Edge will be unmade.
- Spirit Visage and Haunting Guise will be given upgrade paths.
- Tenacity items (i.e. Moonflare Spellblade, Cloak and Dagger, Eliesa's Miracle) will be significantly rebalanced.
- Most junglers will need to start Cloth Armor in order to have enough health to gank.
- The new Jungler items will cost 1100-1300g, and be built from Cloth Armor.
- The experience and gold value of the jungle will increase by 10-20%.
- Spawn timers will not be changed.
- Movement speed masteries will be moved deeper into their respective trees, but will increase in potency.
- Strength of Spirit will be buffed.
- Havoc is going to be replaced by a mastery which increases ability damage specifically by a larger margin, and moved deeper into the tree.
- Flash and Ignite's cooldowns will only increase by 15-25 seconds.
- Heal will be a single target, ally-targeted spell.
- Revive's cooldown will be decreased by a full minute, and the speed boost will last slightly longer.
- Clarity will also restore Energy.
- Riot will release another champion designed to be an AP jungler, only to have them be overpowered mid.
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