In Season 3 Boots of Speed will only provide 25 Movement Speed, and to compensate all champions' base Movement Speed will be increased by 25. With Boots of Speed being only half as effective, other items will rise in viability. This change also gives junglers a break, as the new jungle severely limits which junglers can safely start boots. If the lanes all still had a 50 Movement Speed boost ganks would have been impossible past Bronze. In many cases picking up boots is going to be an afterthought, something you can put off a few minutes in order to pick up an important early item.
In addition, Season 3 has five "enchants" for boots which can be applied to any Tier 2 boots. They are:
- Alacrity: +15 Movement Speed (475g)
- Captain: Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 25% bonus movement speed. (650g)
- Distortion: Decreases cooldown of Ghost, Teleport and Flash by 25%. (475g)
- Furor: Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds. (650g)
- Homeguard: Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds (4 seconds on Crystal Scar). (475g)
Movement Speed items in general have seen vast reductions in their effectiveness. Phantom Dancer, once the proud bearer of 15% Movement Speed, will only sport 5%. All Movement Speed items will fall between 5% and 8%, save for those with actives/temporary boosts. In short, the days where half the champions on the field sprinted around at 450+ Movement Speed are numbered, and having a % Movement Speed boost should be more effective than before.
Movement Speed masteries are also being shifted and heavily modified. Initiator will be replaced by a mastery which reduces the effectiveness of slows. The 2% Movement Speed mastery in the Utility Tree is moving to the first tier, but only works out of combat. At the very bottom of the Utility Tree is a new mastery which will grant 3% Movement Speed called Nimble, but obviously will require a full investment. It will be very difficult to be both tanky and mobile simply from masteries.
Overall, the champions dependent on %-based items for their speed will be slower when moving from place to place, but everyone else will hardly notice. In-combat effects like Furor will preserve the battle between those who kite and those who are kited. Mobility Boots will still be a way to catch unsuspecting lanes off guard, especially with the addition of Alacrity. As with all things Season 3 the Movement Speed changes are both alien and familiar, and it will take time to adjust.
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